Regulate
📜 “How to play” – Rules of the Brain Rot Fight Club
🎴 Variant 1: Classical Quartet
Number of players: 2–6
Goal: Collect complete sets (quartets = 4 cards from the same category)
🔧 Preparation:
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Shuffle all cards well
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Distribute evenly to all players (remove any excess cards)
🕹️ Gameplay:
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The person to the left of the dealer starts.
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Whoever is next asks any other player for a specific card (e.g. “Do you have Tung Tung Tung Sahur?”)
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Whoever is asked must hand over the card if he has it – and the person asking may continue .
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If not: → Next player is up.
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If you have a complete quartet (4 cards from one category), place it face up in front of you.
🎯 Goal: Whoever collects the most quartets wins.
💥 Variant 2: Battle Mode – Card Duel
Number of players: 2
Goal: Win as many rounds as possible by getting better values
🔧 Preparation:
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Each player draws 8 random cards from a larger pool
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Keep cards secret
🕹️ Gameplay:
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Both players choose a card at the same time and place it face down on the table
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A player selects a value (e.g. “Brain Rot Level”)
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Both reveal → Higher value wins the round
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In case of a tie: Both cards are removed, next round double!
🎯 Goal: Whoever has won the most rounds at the end dominates the Fight Club.
🧠 Variant 3: Battle Quartet – The ultimate comparison
🎴 Number of players:
2–6 players
🎯 Goal:
Compare card values with your fellow players – whoever has won the most cards at the end dominates the Fight Club.
🔧 Preparation:
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The entire deck of cards is shuffled well
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The cards are distributed evenly to all players (a few can be discarded if it doesn't work out)
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Each player takes his stack of cards face down into his hand – do not look at them!
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The oldest player starts (or the one with the highest Brain Rot IRL)
🕹️ Gameplay:
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All players reveal their top card at the same time
→ This lies openly in front of you on the table -
The starting player chooses a value , e.g.: Strength
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All compared cards are rated based on this value.
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Whoever has the highest value wins this round and takes all revealed cards
→ These cards go under the winner’s pile -
In case of a tie (e.g. 2 cards with the same highest value):
→ The cards remain on the table
→ New cards are added in the next round
→ The winner of the following round receives the entire card pool -
Then it continues clockwise – the next player chooses the value.
🏁 End of game:
The game ends when:
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only one player has all the cards ( KO mode )
or -
after a set number of rounds → whoever has the most cards wins.